Tuesday, September 30, 2014

Scenes-
Entering scene


 Doorway scene-

Leaving scene-

Throne design


This tree throne is based on the story of Morgoth and Ungoliant killing off the tree that held the light of the world. We figured he would want to have a constant reminder of  his greatest triumph as his throne, the evil twit.
I combined elements of all the trees I found on the web; trees that had been burnt, trees that had been struck by lightning, trees that had died. In short, I combined all the bad things that could happen to trees and inflicted them on this tree throne. To achieve the deadened effect, I textured it with a scaly bark and left bits of broken bark sticking out the back of the throne. The buttress roots also served to define the steps leading to the throne. I also drew inspiration from the tree roots of Angkor Wat to form the arms.
The tree will flower later on in the animation when Luthien's song magically transforms the place.

Sunday, September 21, 2014

Beren walking


Environment sketches for inside of Morgoth's liar.-Kate





Animation test of Morgoth's face movement- yawning.-Kate

Morgoth character development/costume. -Kate





Opening sequence tests

This is a little test of Beren and the path he will travel in the opening scene. The camera will be moving diagonally across from him and thus he will probably be cut off at around that point.

Tuesday, September 16, 2014

Environment-aesthetic style and animation style.-Kate

Animating environment in After Effects.
Using After Effects I created a layer for each element in the background, mid-ground and fore-ground. I then enabled the 3D opion on the layers, this allowed me to layer up each element of the environment and ajust the distance between the layers. In effect this allows me pan around the composition using a camera and the layers automatically overlap and move depending on where I move the camera.



Aesthetic style- following colour script
The environment is composed of 4 main layers. There are two layers of water colour texture, one being a wash all over and the other shading for the environments elements. The line-work was also done by hand on a seperate layer, and finally the lighting done in photoshop. The only issue I had was getting gfood scans of my origonal hand done elements, although I think that part of the reason my scans came out blurry was that I forgot to change the resolution when I scanned them.


Colour Script (tentative)