Animation progress- kate
https://www.youtube.com/watch?v=ZDDdo5zSiEg&feature=youtu.be
Wednesday, October 22, 2014
Monday, October 6, 2014
First music draft
This is actually the second composer we contacted. The first composer we got bailed on us, so we were seriously lucky to find our current composer Lois Paton. She was extremely professional and immediately whipped up this piece within the first day we contacted her.
Tuesday, September 30, 2014
Throne design
This tree throne is based on the story of Morgoth and Ungoliant killing off the tree that held the light of the world. We figured he would want to have a constant reminder of his greatest triumph as his throne, the evil twit.
I combined elements of all the trees I found on the web; trees that had been burnt, trees that had been struck by lightning, trees that had died. In short, I combined all the bad things that could happen to trees and inflicted them on this tree throne. To achieve the deadened effect, I textured it with a scaly bark and left bits of broken bark sticking out the back of the throne. The buttress roots also served to define the steps leading to the throne. I also drew inspiration from the tree roots of Angkor Wat to form the arms.
The tree will flower later on in the animation when Luthien's song magically transforms the place.
Tuesday, September 23, 2014
Sunday, September 21, 2014
Opening sequence tests
Tuesday, September 16, 2014
Environment-aesthetic style and animation style.-Kate
Animating environment in After Effects.
Using After Effects I created a layer for each element in the background, mid-ground and fore-ground. I then enabled the 3D opion on the layers, this allowed me to layer up each element of the environment and ajust the distance between the layers. In effect this allows me pan around the composition using a camera and the layers automatically overlap and move depending on where I move the camera.
Aesthetic style- following colour script
The environment is composed of 4 main layers. There are two layers of water colour texture, one being a wash all over and the other shading for the environments elements. The line-work was also done by hand on a seperate layer, and finally the lighting done in photoshop. The only issue I had was getting gfood scans of my origonal hand done elements, although I think that part of the reason my scans came out blurry was that I forgot to change the resolution when I scanned them.
Animating environment in After Effects.
Using After Effects I created a layer for each element in the background, mid-ground and fore-ground. I then enabled the 3D opion on the layers, this allowed me to layer up each element of the environment and ajust the distance between the layers. In effect this allows me pan around the composition using a camera and the layers automatically overlap and move depending on where I move the camera.
Aesthetic style- following colour script
The environment is composed of 4 main layers. There are two layers of water colour texture, one being a wash all over and the other shading for the environments elements. The line-work was also done by hand on a seperate layer, and finally the lighting done in photoshop. The only issue I had was getting gfood scans of my origonal hand done elements, although I think that part of the reason my scans came out blurry was that I forgot to change the resolution when I scanned them.
Sunday, September 7, 2014
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